I did not include moodboards here, but these are some of the development sketches that go into designing the final character, creature or environment.  The finished pieces by themselves can be found with my other work under the Digital Illustration section of my portfolio.
First iteration of his current outfit.
First iteration of his current outfit.
Sketches of his expressions.
Sketches of his expressions.
Another take on the outfit.
Another take on the outfit.
Portrait
Portrait
"Lachlann" character design
Work-in-progress of the character's face
Work-in-progress of the character's face
Outfit Iterations
Outfit Iterations
Initial Sketches
Initial Sketches
More sketches
More sketches
"Killer Whale" character design
The many early iterations of the creature.
The many early iterations of the creature.
"Torvexa" creature design
Character designs for the game Fortissimetal.
First thumbnails for an "alien museum curator".
First thumbnails for an "alien museum curator".
For a dialogue pop-up
For a dialogue pop-up
For a dialogue pop-up
For a dialogue pop-up
First digital rendition of Allister
First digital rendition of Allister
Sketch in front view
Sketch in front view
Final version
Final version
Allister character design for the game Astrofactz.
First wave of iterations
First wave of iterations
Refinements
Refinements
Main character turnaround
Main character turnaround
Love interest turn-around
Love interest turn-around
Background "extras"
Background "extras"
My character designs for the short "Warming Up to You", made by our team for Bradley's annual 12-to12 Animation Challenge in 2022.  On the right is the finished short!
"Treetop monastery" location design, which appeared in the Spring 2022 issue of Broadside. 
The Astrofactz Museum, the final background as seen in the game's menu and opening cutscene (left) and the sketch and color mockup that preceded it(right).   The glowing box shape on the left side of the back wall was intentionally created to fit another teammate's graphic of a control panel within it.  
Development process of an "alien blender" prop for the game Astrofactz, intended for use as an artifact split into pieces that the player would put back together.  This design was ultimately replaced with a toy rocket for the final game.

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