I did not include moodboards here, but these are some of the development sketches that go into designing the final character, creature or environment. The finished pieces by themselves can be found with my other work under the Digital Illustration section of my portfolio.
"Lachlann" character design
"Killer Whale" character design
"Torvexa" creature design
Character designs for the game Fortissimetal.
Allister character design for the game Astrofactz.
My character designs for the short "Warming Up to You", made by our team for Bradley's annual 12-to12 Animation Challenge in 2022. On the right is the finished short!
"Treetop monastery" location design, which appeared in the Spring 2022 issue of Broadside.
The Astrofactz Museum, the final background as seen in the game's menu and opening cutscene (left) and the sketch and color mockup that preceded it(right). The glowing box shape on the left side of the back wall was intentionally created to fit another teammate's graphic of a control panel within it.
Development process of an "alien blender" prop for the game Astrofactz, intended for use as an artifact split into pieces that the player would put back together. This design was ultimately replaced with a toy rocket for the final game.